Creating Traits
Date Posted: 22nd Feb 2018 at 10:30 PM Views: 280
Two weeks ago someone asked me if I could make a tutorial for custom traits, but as Zerbu has already made a detailed one on his website I decided not to. However I have decided to give a quick explanation of how I make them via his Mod Constructor (Version 3).

~ The first thing you do is type in the name of your mod and click on Create Mod.
~ Next go to Select Element -> Create Element.
~ Type in the name of your Trait again, select Trait from the menu and Create Element.

~ You should now see the General Tab. Here you fill out the details about your trait, such as the age groups, name, the description that appears in Create-A-Sim, the icon and the trait category.
~ At the bottom there's tab that says Core Buffs. Here click Add and then go to Element Tree and select Build Tree.

~ A section called Buff should now appear. In this tab go to Continuous Loots under Features, Add Continuous Loot Controller -> Add and click on the generated letters/numbers.
~ You can choose whether the buff will be active or timed. Under Test Conditions (Only One Must Pass), select Add, click on the generated numbers and click Add under the next Text Conditions box.
~ You can now choose how the Buff triggers. The usual route is Running Interactions. In the Interactions box you can choose what causes the buff to trigger, for example, A Gamer trait buff is triggered by sims playing video games.
~ Once you have done this you can name your Buff and choose which emotion it triggers, and how long it lasts for.

~ Now go to Select Mod -> Export and save into your Mods folder, and the trait should be working!

There are other features such as proximity buffs which trigger for Sims when they are around the sim with the active trait, and you can choose how quickly skills and career performance increases but I'll leave it at this unless anyone else wants me to explain.
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