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Field Researcher
Original Poster
#1 Old 29th Apr 2019 at 4:38 PM
Duplicates of VertexID 0 in GEOM files
I've been poking around in a GEOM file to make a new blender plugin for them and have come across a strange thing.
When I dumped the vertex data into a json file to check if everything went right I saw that there were multiple VertexID values of 0(Link to GEOM wiki page for reference).

My guess is that these are related to morphs and 0 just means the position doesn't change when morphed, which would save some precious bytes of storage in the morph files. Can anyone that has some knowledge on GEOM files enlighten me on this?

I've included the json data dump in a 7z file since MTS won't let me upload json
Attached files:
File Type: 7z  verts.7z (213.7 KB, 4 downloads) - View custom content
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Field Researcher
Original Poster
#2 Old 29th Apr 2019 at 10:22 PM
Turns out I just read the GEOM data in the wrong order and got the values for everything from vertex position to bone assignments mixed together.
That explains the odd results I was getting.
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