#2
12th Nov 2015 at 10:47 PM
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Yes, that's the first three lists (actually a rotation matrix).
http://www.idomaths.com/linear_transformation_3d.php
That page is very handy for figuring out the correct rotation values.
(As a not very math-inclined person, I would probably find it difficult to figure out the correct position for the slots after the fact .. I'd probably make my surface non-slanted first, put some dummy vertices on the surface where I want the slots to be, and then rotate the whole thing. So that I can use the dummy vertices as a reference, I mean)
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