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- Common Threads - Stupid/Random Questions V4
#16726
29th Dec 2018 at 12:39 AM
Posts: 9,807
Thanks: 415 in 15 Posts
Question: There's a glitch involving custom CAS screens and Seasons that results in the CAS sims getting frozen and falling over. (The solution is to make it in an AGS without Seasons.) Does anyone have a screenshot of this?
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
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#16727
29th Dec 2018 at 1:28 AM
Posts: 1,076
Quote: Originally posted by lauratje86
I see it reasonably often for child sims and use it as an indicator that Family may be a good primary/secondary aspiration for them when they become teens. I choose their aspirations based on wants/fears/autonomous actions when they're toddlers/children - and a bit of story telling on my part! Pretty much every child who has this want ends up with Family as their primary or secondary aspiration as it isn't a super-common want (in my game, at least) so I regard it as a significant one. |
Thanks for the reply(s). :D
Her Zodiac Sign and my game rules (thanks to Pleasant Sims for the idea!) point her to be a Knowledge or Family sim when she's older so I might give her both (one as a secondary).
Glad to know it's normal - I want to see it more often!! This is the first time I have EVER seen this Want in my game.
#16728
29th Dec 2018 at 5:01 PM
Posts: 759
Can sims roll a want to drop out of college? I have some sims who are less than concerned about their education and I was pretty tempted to have them drop out even earlier, but thought I should wait for the want. But now I'm having doubts about a want for it even existing, so does anyone know if there is a "drop out" want and if there is how to trigger it?
Scholar
#16729
29th Dec 2018 at 5:11 PM
Posts: 1,055
Quote: Originally posted by mdsb759
is there any out-of-game way to find out a character's NID? I recall some hack/hacks and/or the testingcheatsenabled cheat being able to tell in-game. |
The Neighbour ID is always the same as the instance value of their Sim Description (SDSC) in the neighbourhood file. It is actually held elsewhere (at bytes 0x01da, 0x01db) in the Sim Description but SimPe's extended browser always shows a value of 0 so it's not right, the only way to confirm/change it is with a hex editor.
#16730
29th Dec 2018 at 7:50 PM
Posts: 2,846
Thanks: 195 in 2 Posts
So Lilith just came home from work with groceries and restocked the fridge--it was about 140/200 and she filled it. Now, I checked my download folder four times and I'm quite positive that I don't have dizzy's work-delivery mod installed. I took it out months ago because I found that sims often picked up groceries when they didn't really need to/need money for something else, etc. So I'd really like to quell this behavior.
Is there any other mod that does this? (She was on an apartment lot, if that matters. I even checked the packaged lot file I have saved of the apartment, to check if the mod is attached to the lot somehow, and it's not listed in there. I'm a bit lost on how to proceed. )
Is there any other mod that does this? (She was on an apartment lot, if that matters. I even checked the packaged lot file I have saved of the apartment, to check if the mod is attached to the lot somehow, and it's not listed in there. I'm a bit lost on how to proceed. )
"May the sunlight find you, thy days be long, thy winters kind, thy roots be strong." -Grand Oak Tree, DAO
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
#16731
29th Dec 2018 at 8:19 PM
Posts: 9,807
Thanks: 415 in 15 Posts
Did she have groceries in her inventory already, perhaps from playing an owned grocery lot? I've noticed Sims will try to put them away whenever they get out of a car.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#16732
29th Dec 2018 at 8:54 PM
Posts: 2,846
Thanks: 195 in 2 Posts
I don't think so; she definitely didn't go to an owned grocery lot and I don't recall her picking up groceries when she went downtown either. Although I suppose it's possible she did and I just forgot--it would've been a while ago though because she had just moved into the apartment a few days ago and I had to have her order groceries over the phone for the new place.
"May the sunlight find you, thy days be long, thy winters kind, thy roots be strong." -Grand Oak Tree, DAO
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
#16733
29th Dec 2018 at 9:55 PM
Posts: 7,376
Thanks: 4 in 2 Posts
Quote: Originally posted by joandsarah77
Have you run Hood Checker? Have you run a copy of this family with no mods or CC? |
-----
..run Hood Checker; yes.
..run a copy: no
Stand up, speak out. Just not to me..
#16734
29th Dec 2018 at 9:58 PM
Posts: 7,376
Thanks: 4 in 2 Posts
Quote: Originally posted by Orphalesion
I had that happen once, months ago. Irrc it was in one of the houses that came with the IKEA stuffpack, it had the cheapest large IKEA table and a dishwasher. And once I replaced those two it worked again. |
=
I've had similar problems:
one Sim can't clean up dishes, but others CAN, or
homework, when moved onto a desk (Maxis & CC) can't be clicked on.
???
Stand up, speak out. Just not to me..
#16735
29th Dec 2018 at 10:52 PM
Posts: 1,076
I'm trying really hard to stop autonomous romance, I even have Squinge's "noautonomousromancecollection" but it's missing a few romance interactions like Kiss Hand, Suck Face etc. I don't know how to stop them myself. So, I'm wondering, does ACR stop MAXIS autonomous romance interactions or does it still allow them? If I set the autonomy OFF and set it static for everyone in the hood, will there be no autonomous romance behavior or am I completely wrong?
I know ACR is AUTONOMOUS CASUAL ROMANCE but will the settings (if set up correctly) stop the MAXIS romance interactions?
I know ACR is AUTONOMOUS CASUAL ROMANCE but will the settings (if set up correctly) stop the MAXIS romance interactions?
#16736
29th Dec 2018 at 11:02 PM
The can't clean up dishes is a well-known bug, I get it from time to time, normally just one sim on the lot gets it.
The homework issue sounds like something else.
Fyren5 I don't use ACR but I believe you can friend zone everybody.
The homework issue sounds like something else.
Fyren5 I don't use ACR but I believe you can friend zone everybody.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#16737
29th Dec 2018 at 11:06 PM
Posts: 1,076
That would take me forever, I have over 50 (maybe more, maybe less) families in my Uberhood.. LOL. :P
Worth a shot though!!
Worth a shot though!!
#16738
29th Dec 2018 at 11:08 PM
Posts: 9,807
Thanks: 415 in 15 Posts
I wouldn't be surprised if Squinge has something for that. (Though I also wouldn't be surprised if there's mod conflicts, either.)
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#16739
29th Dec 2018 at 11:12 PM
Posts: 1,076
They have the "No Autonomous Romance Collection" but they are missing these interactions "Kiss Hand, Suck Face, Dance Kiss" & "Slow Dance" - I'm worried if my uncontrollable Sims randomly kiss peoples hands and fall in love willy-nilly whilst my controllable Sim is on a Community lot or throwing a party, LOL.
#16740
29th Dec 2018 at 11:14 PM
Posts: 9,807
Thanks: 415 in 15 Posts
Another alternative is to look into simler90's Romantic Standards to see if it does what you want. Admittedly, I had a hell of a time trying to understand the description.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#16741
29th Dec 2018 at 11:26 PM
Posts: 1,076
Oh my, I don't think I have enough brain cells to even read any of it let alone understand it!! LOL.
I'll fiddle with ACR and see what I can do with that, might have to do what joandsarah said and friend zone everyone. :P
I'll fiddle with ACR and see what I can do with that, might have to do what joandsarah said and friend zone everyone. :P
#16742
30th Dec 2018 at 12:20 AM
Posts: 94
Quote: Originally posted by Fyren5
They have the "No Autonomous Romance Collection" but they are missing these interactions "Kiss Hand, Suck Face, Dance Kiss" & "Slow Dance" - I'm worried if my uncontrollable Sims randomly kiss peoples hands and fall in love willy-nilly whilst my controllable Sim is on a Community lot or throwing a party, LOL. |
Dance kiss & suck face have been done. For those wanting to make more, all it takes is adding a node at the beginning of the social's guardian BHAV checking if param 0 == 1: if false, continue through the rest of the BHAV, if true, return false. I believe that's what Squinge did for his mod, you can open up one of his "no autonomous" packages to double check/see an example of what I mean.
EDIT: Actually, I think Squinge checked if param 0 == 0 and had the true target as the next node in the BHAV, the false target as "return false". Functionally, this should be the same as what I said, since param 0 should be either 0 (user-directed) or 1 (autonomous).
(I did get sent this as a request so I'll do it myself once I've finished up other requests if no one else has gotten to it by then, but since I'm trying to stick with my policy of finishing up old requests from before the holiday before I start new ones it might be a while.)
#16743
30th Dec 2018 at 12:39 AM
Posts: 1,076
Quote: Originally posted by Radium
Dance kiss & suck face have been done. For those wanting to make more, all it takes is adding a node at the beginning of the social's guardian BHAV checking if param 0 == 1: if false, continue through the rest of the BHAV, if true, return false. I believe that's what Squinge did for his mod, you can open up one of his "no autonomous" packages to double check/see an example of what I mean. EDIT: Actually, I think Squinge checked if param 0 == 0 and had the true target as the next node in the BHAV, the false target as "return false". Functionally, this should be the same as what I said, since param 0 should be either 0 (user-directed) or 1 (autonomous). |
I would do it myself but I don't know what any of that means.... I can only use SimPE to change my household names and that's it...
I'll grab the other two, so that leaves Slow Dance & Kiss Hand that I need to get rid of! Yay.
Thanks!! I couldn't find those ones before.
#16744
30th Dec 2018 at 12:44 AM
Posts: 2,846
Thanks: 195 in 2 Posts
@Fyren5, no, ACR will control only ACR interactions, under "causal." Sims can still, and do, perform Maxis romance interactions. If there is no mod that does what you want, the only way to completely prevent that is to turn free will off.
I would look into adding the missing interactions in Squinge's mod.
I would look into adding the missing interactions in Squinge's mod.
"May the sunlight find you, thy days be long, thy winters kind, thy roots be strong." -Grand Oak Tree, DAO
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
#16745
30th Dec 2018 at 12:51 AM
Posts: 1,076
If I turn free will off, I'm fairly certain my Sims would die. :P
I don't know how to use SimPE for anything else other than changing household names, sooo I'm completely confused on everything.
I opened Squinge's No Autonomous Romance Collection mod, it looks like this:
Missing the Dance Kiss, Suck Kiss which I just downloaded thanks to Radium. It's just missing the Kiss Hand, Classic Dance & Slow Dance interactions.. How do I add those to the Mod? What exactly do I have to do???
I don't know how to use SimPE for anything else other than changing household names, sooo I'm completely confused on everything.
I opened Squinge's No Autonomous Romance Collection mod, it looks like this:
Missing the Dance Kiss, Suck Kiss which I just downloaded thanks to Radium. It's just missing the Kiss Hand, Classic Dance & Slow Dance interactions.. How do I add those to the Mod? What exactly do I have to do???
#16746
30th Dec 2018 at 1:58 AM
Posts: 94
I tried to explain in a way that'd be easy to follow (since you said you're inexperienced) but also be informative so it got a little wordy, but hopefully it'll make enough sense.
If you get stuck feel free to ask me for help.
You'll notice all the BHAVs you have in that package are named "Social - something - something - TEST" and have group 0x7F01EC29. These are guardian BHAVs (- TEST, i.e. BHAVs that determine when an interaction should be available) for socials (Social -) that are person subglobals (group 0x7F01EC29) since they're meant for interactions where the target is another person.
If you open your most recent objects package (for me it's in C:\Program Files (x86)\Origin Games\The Sims 2 Ultimate Collection\Fun with Pets\SP9\TSData\Res\Objects: depending on where you installed your sims game and what your most recent EP is where the file is located might be slightly different for you) you can enter "0x7F01EC29" into the box that says "group filter" near the top-right and click "set", which should make it so only resources with that group appear in your resource list. Then near the top-left click on BHAVs as you did in the picture you showed, sort by name, and hunt down the BHAVs corresponding to the interactions you want - as you might imagine based on the names of the BHAVs you already have, their names will be something like "Social - Kiss - Kiss Hand - TEST", "Social - Dance - Classic - TEST", and "Social - Dance - Slow - TEST". Extract those BHAVs (right-click on the BHAV and click "extract"), and then add them either to the package you already have or a brand new one (right click somewhere in the resource list of the package you want to add it to and click "add").
Once you've got the BHAV open in the correct package, near the lower-right there'll be a button that says "add". Click that and you'll get a new node added to the end of the BHAV. To the left of the add button are arrows to move a node up or down: move your new node all the way to the top so it's the first thing the BHAV runs. Above those buttons are a bunch of boxes labeled "operands". To the right of those buttons is a button labeled with a quotation mark: click it and, in the window that pops up, replace the numbers with "00000000000209070000000000000000". Further up is a box labeled "OpCode". Replace that number with 2. These, in combination, should make the node read as "param 0 == 0" (which in this context means "action is user-directed", since for guardian BHAVs parameter 0 is meant to store whether or not the action is autonomous). Underneath it is the true target box, whose contents should be replaced with the number 1, so that if the action is indeed user-directed the test will continue on as before. To the right of that is the false target box. If you click on the dropdown arrow by the false target box you can select "return false", so that if the action isn't user-directed - i.e. is autonomous - the test will return false and the action will not be allowed. Voila! Click "commit file" and save.
If you open your most recent objects package (for me it's in C:\Program Files (x86)\Origin Games\The Sims 2 Ultimate Collection\Fun with Pets\SP9\TSData\Res\Objects: depending on where you installed your sims game and what your most recent EP is where the file is located might be slightly different for you) you can enter "0x7F01EC29" into the box that says "group filter" near the top-right and click "set", which should make it so only resources with that group appear in your resource list. Then near the top-left click on BHAVs as you did in the picture you showed, sort by name, and hunt down the BHAVs corresponding to the interactions you want - as you might imagine based on the names of the BHAVs you already have, their names will be something like "Social - Kiss - Kiss Hand - TEST", "Social - Dance - Classic - TEST", and "Social - Dance - Slow - TEST". Extract those BHAVs (right-click on the BHAV and click "extract"), and then add them either to the package you already have or a brand new one (right click somewhere in the resource list of the package you want to add it to and click "add").
Once you've got the BHAV open in the correct package, near the lower-right there'll be a button that says "add". Click that and you'll get a new node added to the end of the BHAV. To the left of the add button are arrows to move a node up or down: move your new node all the way to the top so it's the first thing the BHAV runs. Above those buttons are a bunch of boxes labeled "operands". To the right of those buttons is a button labeled with a quotation mark: click it and, in the window that pops up, replace the numbers with "00000000000209070000000000000000". Further up is a box labeled "OpCode". Replace that number with 2. These, in combination, should make the node read as "param 0 == 0" (which in this context means "action is user-directed", since for guardian BHAVs parameter 0 is meant to store whether or not the action is autonomous). Underneath it is the true target box, whose contents should be replaced with the number 1, so that if the action is indeed user-directed the test will continue on as before. To the right of that is the false target box. If you click on the dropdown arrow by the false target box you can select "return false", so that if the action isn't user-directed - i.e. is autonomous - the test will return false and the action will not be allowed. Voila! Click "commit file" and save.
If you get stuck feel free to ask me for help.
#16747
30th Dec 2018 at 2:15 AM
Posts: 1,076
Okay so I've created a new package with the 3 interactions I'm going to make non-autonomous.. I hope that's right? Anyway, how does this part look? Did I do it right?
#16749
30th Dec 2018 at 2:27 AM
Posts: 1,076
I will run my game and play as normal and see if anyone does any autonomous romance stuff to confirm if it works. Thank you so much for the help and being patient with me, and also for being very clear in instructions! :D
#16750
30th Dec 2018 at 2:34 AM
Posts: 94
No problem! I'm glad you found my instructions clear. Happy simming!
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