#8
11th Oct 2015 at 3:15 PM
Last edited by crackSIMcaine : 11th Oct 2015 at
3:26 PM.
Quote: Originally posted by plasticbox
Advertising is the (sometimes empty) promises an object makes to sims, like how fun it'll be to use it, in order to get them to use it autonomously. That what you mean?
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No, because objects and Sim usage isn't in this program. Like how Maxis traits can mean Sims have fun using one; not there. It's under autonomy, like Commodity Advertising and Needs Advertising. WIth a lot of use I probably have the Needs Advertising down (I set a WIP trait to not take care of fun need and that worked so well, I just had to play with it before I was sure what it meant) but can't be sure if I'm using commodity advertising right (and it seems Always Active Commodities has no to little effect).
I think at least somewhat, I am; I gave Amber some traits, like clumsy and a custom private one (at least so far) just for her. Loaded her up with more traits thanks to a mod just so she'd act more like her trailer (UGH the lies, but anyway). And I increased clumsy in her custom trait, and she broke dishes every time she washed instead of sometimes (I think it's sometimes). My simself has clumsy and it seemed at the time Amber was much clumsier (but for all I know I tweaked my Simself later haha).
I just can't yet be sure but I see commodity advertising this way after experimenting with my simself: if I move the bars and the Sim has the trait, it might seem stronger. At least it doesn't do any more than that, and sometimes I don't see an effect (maybe with emotions). For someone else I wasn't able to reduce the flirty mood to almost nothing, hahaha. It's almost all shooting in the dark still.
Oh and what I asked about was not in the recommended PDF from this page (I believe it was a PDF). I think that's why I asked about that but had more questions TBH haha.
Right now I'm trying to ensure my buffs that should pop up at venues will and I just decreased the appearance time wayyyy down from default for one that I'm testing. Haven't gotten buffs to show up in my traits yet (they're visible but they just haven't popped into effect). When I reload a trait the buff comment part is empty and I'm nervous about that. Before I save it, etc., the comments are (auto-)filled in. Checking now to see if I'm also supposed to load the buff files into s4pe when I make the package.
ETA: Oooh... Am I supposed to export the buffs to the same folder as the traits? I started out very organized with a traits folder and a buff folder, then sub-folders from there. But if it's assumed that I'm exporting the buffs to their corresponding trait folder then I've been using s4pe wrong as per...
http://zerbu.tumblr.com/bat/export
This page doesn't tell me where to export:
http://zerbu.tumblr.com/bat/buff
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(I think I assumed the correct code got added to the trait files.) Thanks for any help!