#1
9th Jul 2010 at 5:53 PM
Last edited by Phaenoh : 11th Feb 2014 at
4:55 AM.
Hidden spymaster challenge (warning, kinda broken)
REQUIRES ANY ONE OF THESE EXPANSIONS: nightlife, open for business, pets, or seasons.
My previous challenge was quite a bust, so this one will (hopefully) be a lot better. Okay here goes:
You are a spy, hired by the (Insert your country here) to spy on the (insert a different country here). the first few days, you do well. gathering confidential information, bribing officials, creating agents inside the government... until one of your agents double-crosses you. he give your enemy pictures, fingerprints, lovers, past lovers and even your favorite deoderent (or perfume). Your run off dig hole in the ground and hide in it. you only have basic items you were able to take: your radio, a few books your field telephone to talk to base with, a beat up old fridge you found in a dump, a mattress, basic wooden furniture you built, a small rifle, a shower and toilet from a hacked water line, and a makeshift grill. after HQ hears your plight, they start dropping supplies every week. you must remain hidden until you can figure out a way to get out of town in one piece.
okay heres the setup:
build house with only a basement and a down leading upstairs
you may have:
a radio (the cheapest)
a telephone
the cheapest grill
the cheapest fridge
the cheapest single bed
a toilet
a shower
no more than 3 decoratives
1 dining table, one chair, a few end tables
paladin sims assualt rifle
download here. it is under objects>shooters
create a set of 8 unrelated simsa dn move them into a large house (they can be maxis randoms)they become 'hq'
move a sim into your first house. this sims will be your 'spymaster' he must meet at least 1 of HQ's 8 sims.
create random number of 'Enemy' sims. the more the harder.
go to your spymaster house give him 4 in each skill rank using a mod
Rules:
whenever a passerby goes by ( minus the welcoming party and the repo man) you must:
kill the passerby
OR
ignore him
OR
befriend him
if he has one interaction with you and does not get killed or befriended, you lose.
pets do not count as people. they can't tell the police 'HEY! He's over there!'
no jobs
you may only call HQ and friends
no other item unless specified here:
HQ, every week, will deliver food (new fridge) and 300$. you can buy:
any cooking item
any decorative item
a dresser
any chair under 500
any table under 500
You CANNOT buy:
a car
any electronics (except a replacement if you radio or telephone is stolen [not breaking, as you sims should be abl to fix it])
any hobby items (except cheapest bookcase for replacement)
career or aspiration rewards
to win you must have
4 friends
2500$
how to lose:
become an elder
meet but not befriend a sim (he will report you!
)
scoring:
+20 for each friend
+5 for each 'enemy' killed
+10 for each 100$ minus what winning cost
+25 for each skill maxed
+50 for the first stray you take in
-25 repo man
-20 aspiration failure
-20 for each friend lost
feel free to give suggestions, and happy simming!
in Soviet Russia, the sims mod YOU.
Oh, I went there.