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Test Subject
Original Poster
#1 Old 12th Jan 2018 at 6:50 PM Last edited by FallenFairy : 19th Nov 2018 at 10:38 PM.
Default The Vampire Dating Sim Challenge
This is a major story telling challenge where the freedom of your character is mainly restricted according to which path you take. You can totally change up some of the rules if you'd like, but anything overly major that contradicts with the characters might be an issue. If not, then that's awesome! Play as you freely will!

This kinda reminds me of a dating sim in a way, so I'll tag it that!


Main Story


Forgotten Hollow is home to the Vampires, hidden away from society to live in peace with their oddities and cravings fit for a beast. The royalty of Forgotten Hollow, Queen ?? and King ??, rule their small town and everything is going well despite the ongoing war for control and land. Humans and Vampires have fought to keep a stable balance, and even with the drastic changes from Vampires to stabilize their unstable lifestyle for the comfort of Humans, Humans are still not pleased.

Inside the royalty of the Vampires' lives, they birth their offspring, two boys/two girls. The war ends afterwards, but only because of the defeat of the Humans. The Vampires rejoice, celebrating in the streets, and all is well for decades. That is until one day changed the playing cards.

The day was dark and grey when unexpectedly, Forgotten Hollow was struck. Thousands died, and as they climbed the hill, eliminating each dead soul with an silver arrow to the heart, they made their way to the royal gates. By now, the boys/the girls were old enough to understand that Humans would do whatever they could to get to them. As a family, they pushed off the men, the brothers/the sisters killing and ridding of them one by one even at their young ages. They tirelessly fought to dawn, and when it was clear that they would not go down, they began to retreat. However, not before collecting an important item that valued the well-being of Forgotten Hollow. A special item that every Vampire in Forgotten thrived on to keep them energized and healthy, more importantly.

Now, a decade more after the last war, Forgotten Hollow struggles to build back up to the reputation they once had. Almost all the Vampires have been killed, died from starvation, or deplorable conditions. Due to this, they expect for the rest to die off with time, so the Humans have begun to not see Vampires as a threat any longer. The King and Queen, at a lost, can only depend on their children to repopulate the lands once more while they stay back, protecting the left of their treasury and lands.

The two brothers/sisters venture out to the most populated city to find Vampire woman/men scattered in the dark shadows of the foreign place. However, there is a secret. The youngest brother/sister is more powerful than any other Vampire that has ever lived. It is both a gift and curse, but the King and Queen encourage him/her to spread his gifts through his offspring. The downside to this deadly miracle are the grand powers that come with powerful weaknesses. His/her powers are so much advanced that he/she cannot help his/her natural instincts. In agreement, the brother/sister is assigned to not only meet Vampire woman/men but also bring woman/men to sleep with.

The main character is essentially a Rapunzel trapped in this bubble, a bubble that he/she can't wait to burst free from. He/She can't help that deep down they feel that there is another way to help his kind become stronger and that by impregnating/being impregnated over and over is a waste of time. Who's to say that The Hunters clan, ??, won't return back to finish the job?

In all, Forgotten Hollow is in danger of collapsing forever now that they're weak, so it's up to the brothers/sisters to populate their Kingdom back to life.




Current Story/Gameplay Story

The brothers/sisters live an ordinary life now that they are living among humans, but their intentions are not entirely good.





CAS

Create a King and Queen, and two young adult/adult children.

The King and Queen both must share the Gloomy trait because the lost of the people has greatly upset them and in their time of grief aren't able to do anything besides watch their land continue to crumble. The rest is up to you.

The oldest sibling must have the Hotheaded trait because they feel the pressure is on them to save Forgotten Hollow. Often times they will target the younger sibling (you, really) for their lack of help and hopeful imagination. That, and the oldest sibling undeniable hatred for deep down for Humans.

The youngest is allowed any trait you wish. Yep, that's right! Make them evil or make him good. Any trait, however, be mindful that these can easily affect the outcome with the character you choose in the end if you choose one at all (more on that in the end).





Funds

Your character is beyond rich. The royal family has gems and other historical items that prove their rich status. However, that is no longer the case... well, sorta.

The royal home is permitted to 50, 000 simoleons, and the current household with your one sibling will only have 8, 000 simoleons. In order to fund the re-building of Forgotten Hollow, at least 350 must be subtracted every sim week to send home.

**You can pretend by deducting the funds, but you don't have to switch household to change the amounts if you don't want to.

You can have an unlimited amount of funds while building and furnishing.






Main Guidelines

!IMPORTANT!
The main character will have random urges every six days from their wonky powers until they learn to control them. For now, this depends on what number you roll/score.

1 - Drink from a Human by force

2 - Drink and kill a Human by force

3 - Contain all negative emotions by meditating and not sneaking out for 48 hours. Technically, follow the main rules.




Guidelines

The older sibling is responsible for bringing in the big money into the household to pay the bills and expenses.

The main character is not allowed to leave the home.

The older sibling is also responsible for bringing meals for him to feed from/try babies with. The trick is that the main character will never be interested, so the most, if at all, he'll only woohoo with. It's important to keep up the facade, so all romantic interactions have to be done behind closed doors and away from the brother. The main character believes that peace and restoration can be found in a different way, so he will most likely never sleep with the vampire woman or want to feed from humans (having the guilt trait must be selected once it becomes available).

All babies/toddlers/Vampire woman/men found or made must be sent to live in Forgotten Hollow where they will be raised in the shadows and trained. To make it easier to send children, there can be at least one Vampire sim on each lot besides the royal lot with King and Queen. In order to send teenager, young adults, adults and elders, you must befriend them.

If you are invited out by a Vampire, you are allowed to visit them in Forgotten Hollow ONLY. This is their new home, so leaving the land isn't permitted.

On the side, the main character is focused on building his skills that has been requested of you from an early age. You are artistically and musically skilled and because of you uncontrollable powers, the wellness skill is an option. They feed, clean and take care of the animals, if you choose to have any.

The MC is allowed to make side money by selling anything you make or grow.

Do not talk to any adults or teenagers. Pets and children are fine, but children shouldn't be your source of entertainment all the time. They're still human and can be turned into a meal.

It's recommended you get a cat over a dog if you have pets so that your cat won't want to be outside for long if the MC is going to be inside all the time. If you can make it work, then feel free to choose either a cat, dog or nothing. It's whatever you want on this!

You cannot leave the home if you're invited out if they are not a good friend. You can't trust that anyone doesn't know what you are even in human form, so unless they're good friends, you won't leave the home for them.

You can invite people to you as long as the oldest sibling isn't home.

You find blood from plasma fruits. Drinking from humans makes your main character feel bad.

You can control the oldest sibling when they go out on dates, to peoples' houses, events, and so on, but when the main character is available, it's recommended to play as yourself again.

It'd be wise to adopt Gardening because you don't completely agree with biting Sims without their consent, and humans rarely agree to that if not by force in this story. So, instead, you choose to grow you own food to which your older sibling finds ridiculous and unnecessary.

You cannot not have any jobs because you can't trust your powers, or that you won't attack anyone, so it's your oldest sibling responsibility to make the main money.






Romantic Interest Rules

Like perks, there are three people that he will be able to meet throughout his storyline.

The Vampire Hunter, the researcher, and his long-lost childhood friend.




VAMPIRE HUNTER



The Vampire Hunters live in a secluded wood area away from civilization like their ancestors, or they can be more modern if you'd like. They are in a clan called (??) and live to slay Vampires that try to cross them. They have markings or tattoos, and have stern attitudes.

Hint: Story wise, make it more realistic by comparing traits you chose for the main character and this character. Would they get along at first upon meeting? Try making it hard!

Skill Requirements by the end of (romantic) storyline:

Mischief (8)
Woodworking (6)
Mixology (6)
Fitness (7)

***Fitness Skill (7) to make it harder by choice.



Acquaintances/Strangers (Goals)
In order to meet The Hunter, you must have Mischief (3), Woodworking (2), and Mixology (2). Optional Fitness skill (3).

The chance of unlocking the first scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.



Scenario 1 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):


Flip a Coin

Choice 1 - Heads



Choice 2 - Tails



This scenario is only played once, but for now, the options still have to be rolled when you get caught on his home lot for this period of being strangers. Other things can be stolen if you don't have anything on your character. If nothing is stolen, the most you'll be is bruised up.




Friends (Goals)
In order to continue The Hunter path, you must have Mischief (5), Woodworking (4), and Mixology (4). Optional Fitness skill (4).

The chance of unlocking the second scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.



Scenario 2 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):


Flip a coin

Choice 1 - Tails


Choice 2 - Heads





Good Friends (Goals)
In order to continue with The Hunter path, you must have Mischief (7), Woodworking (5), and Mixology (6). Optional Fitness skill (5).

The chance of unlocking the third scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.



Scenario 3 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):


Flip a coin

Choice 1 - Heads


Choice 2 - Tails



Romantic
In order to become romantic with The Hunter path, you must have completed all of the skill requirements.

You can play by the rules depending on what you landed, or you can decide how you'd like to continue the journey with him. At this point, you can also decide where your story leads. The romance path is designed to lead you on the road of life together.



THE RESEARCHER



The Researcher lives in a monitored area where technology is more advanced. They are in an organization called ?? and are focused on studying the past lives of Vampires (because they think all of them are dead, remember?). They are generally smart or very curious.

Hint: Story wise, make it more realistic by comparing traits you chose for the main character and this character. Would they get along at first upon meeting? Try making it hard!

Skill Requirements by the end of (romantic) storyline:

Writing (6)
Logic (7)
Photography (5)
Programming Skill (5)

***Programming Skill (5) to make it harder by choice.




Acquaintances/Strangers (Goals)
In order to meet The Researcher, skills must be Writing (2), Logic (3), Photography (1). Optional Programming Skill (1).

The chance of unlocking the first scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.


Scenario 1 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):


Flip a coin

Choice 1 - Tails


Choice 2 - Heads




Friends (Goals)
In order to continue with The Researcher path, skills must be Writing (3), Logic (4), Photography (2). Optional Programming Skill (2).

The chance of unlocking the second scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.


Scenario 2 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):


Flip a coin

Choice 1 - Heads


Choice 2 - Heads




Good Friends (Goals)
In order to finish with The Researcher path, skills must be Writing (5), Logic (6), Photography (4). Optional Programming Skill (4).

The chance of unlocking the third scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.


Scenario 3 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):


Flip a coin








Romantic
In order to become romantic with The Researcher path, you must have completed all of the skill requirements.

You can play by the rules depending on what you landed, or you can decide how you'd like to continue the journey with him. At this point, you can also decide where your story leads. The romance path is designed to lead you on the road of life together.



THE FRIEND



The Friend is a friend of the family's that was "killed" and has returned to help Forgotten Hollow build. Him and the main character spoke off and on, but is appreciated for helping the family in their time of need. The problem comes from his family who were suspected of tipping off the hunters which led to the death of Forgotten Hollow in the 2nd war. Secretly, but not so much, the family was known to not approve of the leaders of Forgotten Hollow way before the war.

Hint: Story wise, make it more realistic by comparing traits you chose for the main character and this character. Would they get along at first upon meeting? Try making it hard!

Skill Requirements by the end of (romantic) storyline:

Singing/Instrument of choice (5/6)
Gardening (4)
Charisma (5)
Prime level Vampire

***Gardening Skill (5) to make it harder by choice.



Acquaintances/Strangers (Goals)
In order to meet The Friend, you must have Singing/Instrument of choice (1), Charisma (2), and at least one rank in the Vampire skill. Optional Gardening Skill (1).

The chance of unlocking the first scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.


Scenario 1 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):


Flip a coin

Choice 1 - Heads


Choice 2 - Tails





Friends (Goals)
In order to continue with The Friend path, you must have Singing/Instrument of choice (2), Charisma (3) and at least two ranks in the Vampire skill. Optional Gardening Skill (3).

The chance of unlocking the second scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.


Scenario 2 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):


Flip a coin

Choice 1 - Tails


Choice 2 - Heads




Good Friends (Goals)
In order to finish with The Friend path, you must have Singing/Instrument of choice (3), Charisma (4) and at least three ranks in the Vampire skill. Optional Gardening Skill (4).

The chance of unlocking the third scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.


Scenario 3 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):


Flip a coin

Choice 1 - Heads


Choice 2 - Tails




Romantic
In order to become with romantic The Friend, you must have completed all of the skill requirements.

You can play by the rules depending on what you landed, or you can decide how you'd like to continue the journey with him. At this point, you can also decide where your story leads. The romance path is designed to lead you on the road of life together.




Side Note

The skill requirements gets lower because this is starting from the least liked person of the three choices. Forgotten Hollow went to war with the hunters, so reasonably, they will be harder to get to impress.

I'd recommend turning off aging for right now, so that it doesn't disrupt the story line.

You can make the romantic interest females or keep them males if you'd like!

I'm going to be playing this, and if I like it, I'll be adding more scenarios if it needs it. I'll test it and see, but if anyone wants to, they can as well.
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