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Test Subject
Original Poster
#1 Old 1st Oct 2018 at 12:15 PM
Default Inside Insanity Challenge
PLEASE NOTE THAT THIS IS BASE GAME YOU DO NOT NEED ANY EXPANSIONS TO PLAY THIS CHALLENGE. HOWEVER HAVING EXPANSIONS CAN ENHANCE THE CHALLENGE

Story Line:
Your sim had a good life. They had money, family, friends and their dream job. Little did they know it was all going to change. During a walk to the park on a summer evening, as your sim crossed the road a car appeared out of no where and knocked your sim over. Their head hit the curb and placed your sim into a coma. The world moved on as your sims sleeping body laid within a hospital bed. 10 years pass by, however for some reason your sim did not age, they did not change. Your sim was then placed in a special facility in another town. Another 10 years later, the world had changed but your sim remained. Their friends had forgot them, all the family was gone, and the money and dream job were no more. A few months passed, your sim awakes, no memory of a life before, just the memory of their name. Once awakened they see wires covering their body, an empty plain room with a mirror on the other end. Your sim is convinced they are pre-made by the government. In a panic of fear and worry your sim pulls the cords from their body and escapes somehow. In a gown they travel for miles, fearing for their life they escape the current town going to another. All around them, all they see is the government, everyone is controlled, everyone is after your sim. Your sim finds a small house, worn down but no one is there. It contains enough for your sim to survive and stay low. They fix themselves up and get a part time job. Living the life of insanity that someone is always watching.

This challenge involves keeping track of things and seeing if you can complete all task before your sim reaches elder stage.

CAS Rules:
- Make a sim, must be YA (Young Adult), can be any gender, CANNOT be a supernatural being.
- You can make them look how you choose. (Personally, I would make it match the theme)
- Their traits must contain the technophobe (scared the government is watching), insane and neurotic trait. The others are your choice.
- Lifetime wish of choice.
- You may have one pet (if pet is installed) the choice of a cat or a dog, must be an Adult, traits of choice.

House Rules:
- Make a small house with 1 bedroom, 1 bathroom and a kitchen and study (can use cheats to build). (Or download this premade one: Base Game: https://www.thesims3.com/assetDetail.html?assetId=9254950 // With Pets: https://www.thesims3.com/assetDetail.html?assetId=9254951 )
- You are not allowed radios, TV’s, computers, phones and microwaves.
- If pets installed you can have a small pet of the choice; bird, rodent, reptile.
- You can have a fish tank.
- You must have at least 1 bookshelf in the house.
- The house must look sort of run down (over time you can furnish it and work it up)
- There must be a fence around the house.
- Front and back door must be locked from “ Everyone but myself ”
- If you have a pet you have to start of with a toy box, a food bowl and a basic bed for them.
- You can not have over expensive items example a fridge or cooker or bed. Must start off basic.

Game Rules:
- ABSOULETLY NO cheats allowed.
- Start familyfunds with 1,150 simoleons — (Access cheat box with CTRL + SHIFT + C then type testingcheatsenabled true then reopen cheatbox and type familyfunds [householdname] 1150 )
- I strongly recommend upping the games Young Adult and Adult life stage.
- You are not allowed to leave your house except for work during the day. YOU can only leave at night to be in town.
- Your sim does not buy groceries, they think they contain chemicals and is the reason for brainwashing the townies. You are to grow a garden. You can get starter seeds by reading level 1 of gardening by containing the first level.
- Cancel newspaper delivery.
- Bills can only be paid at night.
- For social they can have a pet (if installed), fish or if with green thumb trait can talk to a planted plant.
- If you have late night you cannot live in Bridgeport.
- If Into The Future is installed you cannot sell the portal and must keep it in family inventory.
- If a sim talks to you and is not “cleared” (see task section) your sim must change their hair colour and clothes each time it happens as a change of identity.
- If your sim goes anywhere other than work during the day they must change hair colour and clothes as a change of identity.


Things you can do:
- You must have a part-time job to start off with. (Choose one of the following: Bookstore Clerk, Grocery Store Clerk, Mausoleum Clerk, Reception, Spa Specialist)
- You can leave your lot but only at night. Your sim thinks it is safe then.
- You can learn any skill if is via book or hobby, they cannot learn a skill if it involves an electronic.
- You can dumpster dive and sell the items (university)
- You can collect things and sell the items.
- You can rummage through trash (see task section)

Things you can’t do:
- You cannot talk to any other sim. Your sim is worried the government is after them and everyone is watching and being controlled.
- You cannot drive a car, must only ride a bike.
- Your sim can have any hobby item as long as it is not electronic or “realistically” would be electronic. Example: Science Machine, Treadmill
- Your sim cannot access their phone, if the option comes up, decline it and make sure their phone sound is to silent.
- Your sim cannot access the future.
- You cannot buy lifetime rewards till after completing one of the Tasks.
- You cannot shop for groceries, however you can buy books.
- You can’t use anything to do with technology. Your sim worries they will be tracked and watched if have contact with computers, phones, tv’s.


Tasks to complete and rewards: (Not all Task’s have rewards)
// PLEASE NOTE FOR THE REACHING CERTAIN AMOUNT OF SIMOLEONS YOU MUST COUNT ON FROM YOUR CURRENT FUNDS, YOU CANNOT HAVE THE BEFORE FUNDS INVOLVED. \\

Money Task’s:
1. Once your sim reaches 5,000 simoleons via part-time job your sim can start a basic job in the Culinary career.
2. Once your sim reaches 7,000 simoleons via the Culinary career they can change the quality of your fridge and cooker.
3. Once your sim reaches 10,000 simoleons via the Culinary career they can change the quality of their shower and toilet.
4. Once your sim reaches 15,000 Simoleons via the Culinary career they can refurnish and redecorate their whole house.
5. Once your sim reaches 25,000 simoleons via the Culinary career they can change jobs to what you choose, you cannot stay in culinary, remember you cannot use a computer or tv and multi-tablet so choose a job that fits your sim, example Military, Sports, Music.
6. Your sim must earn 10,000 simoleons in total of selling paintings.

To Do:
1. Your sim must rummage through people’s trash at night to find “evidence” that they are human. You can only do this ONCE to a house. If you get a rubber duck, you can then speak to that household and are in the “clear”.
2. You are to grow a garden and must contain the following: x2 Tomatoes, x4 Potatoes, x4 Lettuce, x4 Watermelon, x2 Onion, x2 Bell Pepper, x3 Garlic, x2 apple tree, x2 lime tree, x6 Rare Plants, x10 Special Plants. WARNING if you have supernatural installed build a fence around and only allow household into the garden to avoid zombies eating the plants.
3. You are to rebuild and refurnish the house to look “cleaner” and modern. (Can only be obtained by completing money task 4)
4. You are to complete the following skills: Gardening, Painting, Cooking, Fishing, and Logic.

Skills:
1. Once mastered a skill you may add 1,000 simoleons to your funds each time you master a skill. (Via CTRL + SHIFT + C then typing kaching ) The skills you can and cannot learn are listed at the end.
2. If pets installed, if your sim becomes best friends with their pet you can then buy them more fun and advanced pet items. For example, for a dog the kennel and a cat the climbing frame. And may buy a new pet.
3. Once your sim reaches level 5 of their job (not culinary) they can now buy one lifetime reward of your choice.
4. Once your sim reaches level 10 of their job (not culinary) they can now buy as many lifetime rewards of your choice.

Skills You Can Learn:
- Painting
- Handiness
- Logic
- Cooking
- Athletic
- Gardening
- Fishing
- Guitar IF via base guitar
- Piano IF via grand piano ( Late Night )
- Bass ( Late Night )
- Drums ( Late Night )
- Inventing ( Ambitions )
- Martial Arts ( World Adventures )
- Scuba Diving ( Island Paradise )
- Mixology ( Late Night )
- Sculpting ( Ambitions )
- Street Art ( University )
- Nectar Making ( World Adventures )
You can learn skills via books, but you cannot learn a skill from a book if it involves electronic for example the Social networking.

Skills You Cannot Learn due to being technophobe:
- Writing ( Requires computer )
- Photography ( World Adventures, Requires cameras )
- Alchemy ( Supernatural, not allowed )
- Science ( University, requires machine )
- Charisma ( Requires friends )
- Bot making ( Into The Future, require electronics )
- Riding ( Pets, requires horse )
- Laser Rhythm ( Into the Future, requires electronics )
- Piano skill IF via keyboard.
- Guitar IF via electronic guitar.

LOSE: If you break any of the rules your sim loses and gets spotted by the people who looked after them while they was in a coma and your sim never becomes sane. You also loose if your sim reaches elder stage before completing all tasks.

WIN: To win the challenge you must achieve all the rewards before being an elder, from there your sim will regain their memory and live on into a normal life again and their 3 traits of insane, neurotic, and technophobe can be removed and replace. They can also then keep their house or move out into a better one.
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Test Subject
#2 Old 6th Oct 2018 at 1:43 PM
I like your idea it feels like a fun challenge. I would certainly choose for the part time job to work at the mausoleum because i find it fits the most. But why the culinary career?
Instructor
#3 Old 6th Oct 2018 at 5:57 PM
@ZibZib As a guess, because the sim thinks the government is drugging the food so they figure they'll keep an eye on the system and try to sabotage it from within- at least that's how I'd fit it into a story. Then again it could just be random, lol.

Question for @SimGeekHT some of those plants I never or only rarely see seeds for in the wild- are we allowed/supposed to buy and plant them or just forage until we find?
Test Subject
#4 Old 6th Oct 2018 at 6:03 PM
[QUOTE=orose]@ZibZib As a guess, because the sim thinks the government is drugging the food so they figure they'll keep an eye on the system and try to sabotage it from within- at least that's how I'd fit it into a story. Then again it could just be random, lol.

Could be that your sim is making sure is serving normal food or an antidote. I would think that with these traits a sim would choose a self employed profession.
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