Replies: 5 (Who?), Viewed: 1855 times.
Dancing Flamingo
staff: administrator
Original Poster
#1 Old 22nd Feb 2020 at 3:25 PM Last edited by HugeLunatic : 4th May 2020 at 10:59 PM.
Default GUID Database
A place for creators to post the blocks of GUIDs they used, are using or intend to use.  This is listed in hexadecimal, contains 256 characters, and each GUID is 8 digits.  ie:  0x001E8300. For details about downloading SimPE, see The SimPE Preservation thread.

If you are a casual creator and do not expect the need for 256 GUIDs, then you could just use Random Byte Generator, or hashing via SimPe's Hash Generator.  The odds of a conflict are slim.

Quote:
Originally Posted by Honeywell
...here's a great converter that you can toggle back and forth. So on my spread sheet I counted out my block of 256 GUIDs in decimal and then in the column next to it I log the hexadecimal value--makes it much easier to keep track for me and make sure I don't accidentally miscount and start reusing numbers.
Any existing blocks, from any time, can be listed. Full, empty, in progress.

My intent is to update the table in this post and delete any posts claiming blocks to keep the thread tidy. If you see responses to this post, then please read them and ensure the block you are claiming comes after.  I've started this with blocks I claimed right before the database went down the last time.  I also keep an Excel spreadsheet that lists all my GUIDs, I've done this since the beginning as I used to have lousy connection speeds.

This table is sortable! Just click the heading to sort by GUID block or Creator. Not working the way I want it to yet though.

GUID blockCreator
0x001E8300-0x001E83FFHugeLunatic
0x0059DF00-0x0059DFFFHugeLunatic
0x00608900-0x006089FFHugeLunatic
0x00639D00-0x00639DFFHugeLunatic
0x00842700-0x008427FFHugeLunatic
0x007D0100-0x007D01FFHugeLunatic
0x00891300-0x008913FFHugeLunatic
0x008F5C00-0x008F5CFFHugeLunatic
0x008F7600-0x008F76FFHugeLunatic
0x00906400-0x009064FFHugeLunatic
0x00906500-0x009065FFHugeLunatic
0x0091EF00-0x0091EFFFHugeLunatic
0x0052AE00-0x0052AEFFsimmer22
0x00774F00-0x00774FFFsimmer22
0x00819900-0x008199FFsimmer22
0x00862200-0x008622FFsimmer22
0x0072EA00-0x0072EAFFsimmer22
0x008C5200-0x008C52FFsimmer22
0x008DDB00-0x008DDBFFsimmer22
0x00905F00-0x00905FFFsimmer22
0x00903900-0x009039FFsimmer22
0x00905F00-0x00905FFFsimmer22
0x00909700-0x009097FFsimmer22
0x00597900-0x005979FFfoxmanic
0x008B3C00-0x008B3CFFgdayers
0x00903400-0x009034FFgdayers
0x0091F500-0x0091F5FFgdayers
0x00911200-0x009112FFst_d
0x0092FF00-0x0092FFFFSynergy
0x008E4000-0x008E40FFMeduza
0x00903E00-0x00903EFFMeduza
0x001EF100-0x001EF1FFmaybesomethingdunno
0x13176400-0x131764FFDeatherella
0x00920D00 to 00920DFFiosiren
0x008E2700 - 0x008E27FFRadium
0x006AF300-0x006AF3FFHoneywell
0x007E8600-0x007E86FFHoneywell
0x00814200-0x008142FFHoneywell
0x008D5D00-0x008D5DFFHoneywell
0x008F5600-0x008F56FFHoneywell
0x008F5900-0x008F59FFHoneywell
0x008F5D00-0x008F5DFFHoneywell
0x008F5E00-0x008F5EFFHoneywell
0x008F5F00-0x008F5FFFHoneywell
0X0096C00-0X0096CFFHoneywell
0x00906C00-0x00906CFFHoneywell
0x0091F000-0x0091F0FFHoneywell
0x0091F100-0x0091F1FFHoneywell
0x00926B00-0x00926BFFHoneywell
0x00926C00-0x00926BFFHoneywell
0x0084D900-0x0084D9FFAdeLanaSP
0x008FC800-0x008FC8FFAdeLanaSP
0x00915E00-0x00915EFFAdeLanaSP
0x0089EB00-0x0089EBFFHobbesED
0x0079FF00-0x0079FFFFmuridae
0x00904700-0x009047FFmuridae
0xEC13DE00-0xEC13DEFFCelebkiriedhel
0x0089AD00 to 0x0089ADFFwhoward69
0x008F6D00 to 0x008F6DFFwhoward69
0x00608F00-0x00608FFFCatherineTCJD
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Lab Assistant
#2 Old 4th Mar 2020 at 9:39 PM
Is there a way to see what GUIDs belong to me? I didn't register any new blocks, just that one I got at start.
Dancing Flamingo
staff: administrator
Original Poster
#3 Old 22nd Mar 2020 at 8:59 PM
Quote:
Originally Posted by Influence
Is there a way to see what GUIDs belong to me? I didn't register any new blocks, just that one I got at start.
If you know what your first used GUID is (or thereabouts), you should be able to calculate 256 GUIDs.
Mad Poster
#4 Old 26th Mar 2020 at 10:54 PM Last edited by simmer22 : 22nd May 2020 at 10:01 PM.
Quote:
Originally Posted by HugeLunatic
If you know what your first used GUID is (or thereabouts), you should be able to calculate 256 GUIDs.


For those who need a crash course in Hex for GUID blocks:

0x12345678

0x is the prefix, and these don't change. The bolded numbers (shown as 1 through 6 here) are the GUID block and should be the same for all 256 GUIDs in a block. The last two (7 and 8 here, just to show their position) are the changeable numbers. They'll be 00 through FF.

Examples:
0x12345600 (first)
0x1234564A (random in the middle)
0x123456B1 (random in the middle)
0x123456FF (last)

GUIDs are in Hex, which means there are 16 numbers, so you can think of it as all the decimal numbers from 0 to 9 first, then A to F, then the decimal numbers, then A to F, etc.

01 to 09, then 0A to 0F
10 to 19, then 1A to 1F
...[skipped 20 to 8F, they follow the same pattern]
90 to 99, then 9A to 9F
A0 to A9, then AA to AF
...[Skipped B0 to EF, they follow the same pattern]
F0 to F9, then FA to FF
And you're done with the GUID block.

The numbers do continue from 100-FFF all the way up to 10000000-FFFFFFFF but those aren't need-to-know for the GUID block. They do follow the same pattern, though. Ca be useful to know for other things.

EDIT: Added a handy notepad document with a full 00-FF GUID block that you can use to make a list of used GUIDs (with instructions on how to use).
Download - please read all instructions before downloading any files!
File Type: txt GUIDfullblock.txt (4.3 KB, 21 downloads)
Theorist
#5 Old 21st May 2020 at 9:10 PM
I have an ancient GUID block, and have looked up the few objects I made - only one ever published. My block seems to be 0052F600 - 0052F6FF.
Thanks for the tips! I was worried my block was MIA since the site has gone. I don't do much object creation, but it's good to keep options open.
Field Researcher
#6 Old 31st May 2020 at 8:41 AM
I've been working within the following blocks. Hopefully, they won't interfere with anything as they are so large.

0xD5860000-0xD58600FF

0xD5860100-0xD58601FF



0xD586C000-0xD586C0FF

0xD586C100-0xD586C1FF

0xD586C200-0xD586C2FF

0xD586C300-0xD585C3FF

0xD586C400-0xD586C4FF



0xD586CC00-0xD586CCFF

0xD586CD00-0xD586CDFF

0xD586CE00-0xD586CEFF

0xD586CF00-0xD586CFFF


Thanks for doing this for the community. Gives us a bit of peace of mind, with the SimPE site down.

___________________________

We have been stuck too long with "New Mesh" as the apex of creation.
_ WesHowe
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